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BobTheGodly

22 Movie Reviews

13 w/ Responses

Pretty good, but instead of a graphics tablet you could use synfig and avoid frame by frame animation entirely. The process would be to construct whatever you wanted to animate with vector regions instead, by tracing your rough sketch with a vector region.

It would take time to learn but you could start making better animations in less time without having to invest hundreds of dollars into new equiptment since synfig is free and has a lot of the features of more powerful adobe products.

If you have any questions or look at my work and wonder how the heck I did something I'm more than happy to share.

Otherwise keep it up and if you need nice looking color pallets heres a resource for that too at:
http://paletton.com

Really smooth animation, well done. Unfortunately I know EXACTLY where I remember the song from.

MintyZedGrimes responds:

Thank you very much! And yeah, these songs stick with ya haha

The music right away drowns out the dialogue. Filmora 9 can be used to fix this when stitching the audio in, but it does cost money if you wanna remove the watermark.

Otherwise rather entertaining.

ReBlueGrounds responds:

Thanks! 😆
I edited this with Windows Movie Maker.
Oh and I accidentally rated it 5 stars by myself. Well, my mistake! 😊

Typically frame by frame gives smoother results while being harder to animate, which is why the onion skin tool is often used.

This early on I would recommend playing with vector animation as well, Synfig is the most powerful free software I've seen for this.

And who knows you might like vector better or hybridize and use frame by frame for the major movements, while adding details with vector.

Either way keep up the good work it only gets easier from here.

Number624 responds:

Thank you and thank you for the tip ^^

You should probably edit the doors so they can be opened from more than just the handle. I get the hyper realism aspect but most people don't have to look at a doorknob to open it they know where it is when they approach the door and rely on hand eye coordination to grab it when they enter.

But if you're intent on keeping it that way and want to add a new obstacle for the player to handle when they feel rushed just have a triggers set in random areas that swap what side the knob is on. It'll kill just a second or two of the players time while being horribly confusing making the player second guess themselves.

pixelrogueart responds:

Makes a lot of sense. Thanks for the tip, I'll se what I can do to make it better :).

Pretty good animation. Nice and smooth. If you wanna improve the line work a bit what helped me out was to do the colors first and use the outline to go over any mistake. And switching to vector instead of drawn.

Keep up the great work.

Haase2D responds:

I dont really like vector personally, but thank you for the feedback

Well the animation didn't crash I didn't get banned randomly and it was all finished. So I'ld say you made a better product than Bethesda.

DuckDuck1ngton responds:

thanks man

My only goal is to make people laugh if it's good enough to make me a living yay, if not oh well.

Age 30, Male

Being funny for mone

Joined on 2/15/14

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